Although early in development, Roddie outlined some of the technology going in to their next game, of particular interest to myself was the use of Apache Maven to build a Flash based application. Unfortunately no playable demo was available to be shown.
Concluding his presentation Roddie answered several questions from the audience spanning his experiences with various tool chains, frameworks, and game platforms.
Celsius Game Studios, took the audience on a tour of his game studios' first two tittles, then provided an early developer build demonstration of his up coming game Drifter.
The procedurally generated galaxy that Celsius is building into Drifter (10,000 star systems) was very impressive to see! I fully expect to hear great things about this game when it hits the market (see demo video below).
Following Celsius Game Studios was Best Boy Media Inc, represented by Dylan Fries.
Mickey's Farm (a preschool child oriented game), and an augmented reality Christmas tree decorating game Yule Tree. Despite their younger target audience these games represented some of the challenges developers encounter when producing games for younger users. Color pallets, user interface design, and the technical issues of being able to provide large lively environments with in the platform resource budgets available all presented unique challenge. As well, designing an Augmented Reality App for a general audience who often have never seen AR before highlighted the importance of iterative testing and user feedback. Mickeys Farm is playable online at http://mickeysfarm.ca/ and Yule Tree is available for iOS in the iTunes app store now!
|Mickey's Farm||Yule Tree|
I think this was a very successful meeting for the IGDA Newfoundland chapter. It was a treat to see the kind of video game development talent / industry we're growing here.